Mar 31, 2006, 11:10 PM // 23:10
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#41
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Krytan Explorer
Join Date: Mar 2006
Profession: E/
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Quote:
Originally Posted by Nerdy
In fact, I played oath shot trapper/spammer the other night with you but didn't realise you were running a fame farming service at the time.
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Cool. I don't always fame farm though. When I do I prefer to take friends so I can share the payment and whatnot. It also garuntees the group well go far (meaning more fame, meaning more money!) since PUGs are generally ftl.
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Apr 01, 2006, 03:25 AM // 03:25
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#42
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Academy Page
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Quote:
Originally Posted by Yunas Ele
Cool. I don't always fame farm though. When I do I prefer to take friends so I can share the payment and whatnot. It also garuntees the group well go far (meaning more fame, meaning more money!) since PUGs are generally ftl.
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Yeah, it was a pretty mellow group and i didn't actually notice there were any newbies in there. I'll happily come along again, just gimme a shout if you need any assistance. Not bothered about the gold.
I was in with A N E E L's group tonight and one of the players did stand out slightly as a nubcake but we won halls 3 outa 4 runs and beat some good teams along the way, so I couldn't really argue about that.
Last edited by Nerdy; Apr 01, 2006 at 03:30 AM // 03:30..
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Apr 04, 2006, 12:40 AM // 00:40
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#43
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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Well not exactly sure about this,but if anyone wouldn't mind answering this.Isn't a order's necro suppose to heal more than actully OoP?Do you OoP when your in a good spot or constantly right before and after a heal party?
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Apr 04, 2006, 03:15 PM // 15:15
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#44
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Wilds Pathfinder
Join Date: Jan 2006
Location: Dublin, Ireland
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You use OoP when you have enough energy, and when noone in the party is in immediate danger. The title 'Order Necro' is quite misleading, since your primary task is healing.
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Apr 07, 2006, 07:54 AM // 07:54
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#45
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Ascalonian Squire
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Can i ask what is the point of using taint when the other team has no warriors or other melee attacking units? Take for example all those spike teams they dont use warriors at all hence no chance of adding any disease degen. Just something i thought i would mention.
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Apr 08, 2006, 05:11 AM // 05:11
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#46
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Frost Gate Guardian
Join Date: Dec 2005
Guild: sins will never vanish [NoiR]
Profession: Mo/Me
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oathshot trappers r elite in iway when i run it (i dun't play iway that often) but i use the following build
oathshot
dust
flame
barb
troll ungent
nr
res
whirling def
this may sound strange but i use both sup wild survive and sup expertise. with it i can get 4 sets of traps going switching to a staff before i have to wait on energy. one huge advantage of this is the amrtyr trapper desn't have to carry nr becausew with oathshot u can put it up every 20 seconds not to mentiont he energy your necros gain from the new spirits.
as for orders i use healing hands as my elite i don't concentrate on orders as much as i concentrate on healing because if ur laying them out left and right with eoe up you HAVE to constantly spam heal party or your dead to. and kiting on all characters is ESSENTIAL.
what i suggest for the zaishen is tainted takes maelstrom. at 1 he windbounrs himself then casts maelstrom on the ele when he says one the orders puts healing seed or hands on the tainted along with healing seed to counter the mesmers degen etc.
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Apr 09, 2006, 08:07 PM // 20:07
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#47
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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When playing tainted, try EQ instead of MS, it works really well. Although the skill has some disadvantages compared to MS, it also has some good advantages namely:
Shorter rechargetime (15 sec)
Shorter castingtime (3 sec)
Direct damage
Large aoe where many foes will be interupted
Make sure you bring a staff and the items which give you 78 energy, spamming EQ drains energy a lot (thats the biggest disadvantage)
Another disadvantage is of course that it's only 1 knockdown.
Just try it and see how it works for you.
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Apr 09, 2006, 09:07 PM // 21:07
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#48
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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Quote:
Originally Posted by Dr_Knockboot
Can i ask what is the point of using taint when the other team has no warriors or other melee attacking units? Take for example all those spike teams they dont use warriors at all hence no chance of adding any disease degen. Just something i thought i would mention.
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Yeah, that's exactly what I was thinking.
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Apr 09, 2006, 11:32 PM // 23:32
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#49
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by Dr_Knockboot
Can i ask what is the point of using taint when the other team has no warriors or other melee attacking units? Take for example all those spike teams they dont use warriors at all hence no chance of adding any disease degen. Just something i thought i would mention.
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1) a balanced team runs with a taint sometimes, in that case it's important to especially keep the warriors tainted cause it keeps them immune for disease, and if they are diseased, tainting them removes it.
2) If you face a degeneration team where a necro uses rotting flesh, keeping your team tainted is again very important then.
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Apr 10, 2006, 01:39 AM // 01:39
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#50
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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But don't IWAY teams usually have Martyr against conditions?
And wouldn't it be better to run a Blind skill of some sort which would affect all physical attacking players? (Ranger and Warriors) Plus this would free up an extra slot for an elite.
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Apr 10, 2006, 09:21 AM // 09:21
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#51
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by icantthinkofonerightnow
But don't IWAY teams usually have Martyr against conditions?
And wouldn't it be better to run a Blind skill of some sort which would affect all physical attacking players? (Ranger and Warriors) Plus this would free up an extra slot for an elite.
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Martyr has quite a long rechargetime. Disease spreads easily among your teammembers, so the Martyrtrapper/necro can't keep everyone "clean" the whole time.
About 80% of the teams have warriors in them.
And if there's a case that you don't have to taint, you can focus totally on corpse control.
The thing is that every build has its + and -. This build however prepares you the most for about 80% of the teams you'll meet in HA.
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Apr 11, 2006, 01:20 AM // 01:20
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#52
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Krytan Explorer
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
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Quote:
Originally Posted by Ronin Rangerin
Consume Corpse on a iway tainted is not good. You often consume yourlself into all kinds of danger. If you really want a heal me take soul feast. Meteor shower > maelstrom. Harder to get out of and better when trying to cap an alter. Also gale >whirlwind for many reasons. Interupting ghostlys, supporting warriors, and to shake the warriors off. All that said, stop playing iway
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Consume Corpse=Best Kiting skill ever
As long as the other team doesnt have corpse control, I usually almost save a body in case a warrior attacks me, then all you have to do is consume, your healed, your moved, warrior is confused. Also, consume is great for when you have a lot of bodies to work with. For example, say my teamates drop 5 ppl on an alter. I will put down a well of profane, then putrid, then consume, then by that time, profane is recharged and i can put out another, and i still have a great amount of energy and health. Consume is one of the most vital skills of the IWAY tainted necro.
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Apr 11, 2006, 10:23 PM // 22:23
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#53
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Academy Page
Join Date: Feb 2006
Guild: Forlorn Saivor
Profession: N/E
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never CC rite into the middle of trouble be4? cant believe it
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Apr 12, 2006, 12:56 AM // 00:56
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#54
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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As I've quoted in my other post, all skills have + and -. Same goes for CC, it can help you get out of trouble and manage you HP and energy but.... it can get you into a lot of trouble as well.
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Apr 12, 2006, 12:58 AM // 00:58
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#55
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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Quote:
Originally Posted by Ado
Martyr has quite a long rechargetime. Disease spreads easily among your teammembers, so the Martyrtrapper/necro can't keep everyone "clean" the whole time.
About 80% of the teams have warriors in them.
And if there's a case that you don't have to taint, you can focus totally on corpse control.
The thing is that every build has its + and -. This build however prepares you the most for about 80% of the teams you'll meet in HA.
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Martry has a long recharge time of 10 seconds. First, 10 seconds of degeneration on Warriors should hopefully not be too much of a problem with -4 Health degeneration for only 10 seconds. Purge Conditions has about a 1/4 cast time, I can't imagine too much of a problem there.
80%? Even if you're right, I can't imagine -4 Health degeneration that much a problem. There's only one reason of any kind that someone should be afraid of -4 Health degeneration and that's when a sword warrior immediately puts Deep Wound on you. Not to mention most other teams also have Martry or some other condition removal. Not to mention that 80% is usually going to be an IWAY team WITH Tainted Flesh, I don't see it useful there either.
If you don't have to taint, then what's the point? I don't see why the elite spell should also be the spell that will also be the spell not used. You're just going to be there using corpses, what will you acomplish? In fact, if the other team sees you not doing anything, I imagine they will kill you last because you're doing nothing.
Just because Tainted Flesh works on warriors doesn't mean it's actually effective against them. Most Warriors are going to have 500+ HP and condition removal on their teams. I see no reason bringing an elite spell that is so ineffective against Warriors if that's the only purpose of the spell. You might as well bring hexes instead. Plus there are decent hexes out there that aren't going to use your elite slot.
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Apr 12, 2006, 01:34 AM // 01:34
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#56
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by icantthinkofonerightnow
Martry has a long recharge time of 10 seconds. First, 10 seconds of degeneration on Warriors should hopefully not be too much of a problem with -4 Health degeneration for only 10 seconds. Purge Conditions has about a 1/4 cast time, I can't imagine too much of a problem there.
80%? Even if you're right, I can't imagine -4 Health degeneration that much a problem. There's only one reason of any kind that someone should be afraid of -4 Health degeneration and that's when a sword warrior immediately puts Deep Wound on you. Not to mention most other teams also have Martry or some other condition removal. Not to mention that 80% is usually going to be an IWAY team WITH Tainted Flesh, I don't see it useful there either.
If you don't have to taint, then what's the point? I don't see why the elite spell should also be the spell that will also be the spell not used. You're just going to be there using corpses, what will you acomplish? In fact, if the other team sees you not doing anything, I imagine they will kill you last because you're doing nothing.
Just because Tainted Flesh works on warriors doesn't mean it's actually effective against them. Most Warriors are going to have 500+ HP and condition removal on their teams. I see no reason bringing an elite spell that is so ineffective against Warriors if that's the only purpose of the spell. You might as well bring hexes instead. Plus there are decent hexes out there that aren't going to use your elite slot.
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owowow, where do I start to explain?
First, I've tried playing iway without using tainted flesh, it was horrible.
About conditionremovers, if you fight against balanced with a RC prot, removing disease from everyone is a hell of a job, demanding a lot of energy from the monk and keeping him away from doing other stuff.
Tainted is not meant solely for damage against warriors, they are simply the ones who have to trigger it so disease will spread around their team (the ghost also triggers it btw).
With death at 16 attrib, disease lasts for 21 sec = 84 damage. Add that to all the ppl who are diseased and thats quite an ammount. Therefor, keeping your team immune for disease is very important
When martyr or RC is being used to remove disease, usually 1 second after that, someone is diseased again, meaning continious damage over time.
If tainted flesh was such a useless elite, surely someone would have come up with an idea to swap it for another skill. I myself have tried many things, however it all lead to the conclusion that tainted flesh is vital in iway.
Maybe when factions comes out, and iway is still around, there will be an alternative for tainted flesh. We will see.
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Apr 12, 2006, 04:35 AM // 04:35
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#57
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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Here are my takes on iway:
Warriors: dont use iway. Its a waste of a skill slot. Go with warriors cunning instead.
Taint necros, don't bring tainted. Bring something useful.
Switch out the martyr trapper for a hybrid e/mo (martyr, heal party, aegis, etc)
Orders necro goes curses and takes barbs, rigor, and FoC
I am totally serious, i was bored one day and I totally plowed every iway team i fought.
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Apr 12, 2006, 05:20 AM // 05:20
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#58
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Frost Gate Guardian
Join Date: Feb 2006
Profession: W/N
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Tainted isn't going to work because you said that the 80% of the teams that actually come have warriors. And about 80% of these teams are also IWAY teams using Tainted Flesh.
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Apr 12, 2006, 08:51 AM // 08:51
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#59
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by shardfenix
Here are my takes on iway:
Warriors: dont use iway. Its a waste of a skill slot. Go with warriors cunning instead.
Taint necros, don't bring tainted. Bring something useful.
Switch out the martyr trapper for a hybrid e/mo (martyr, heal party, aegis, etc)
Orders necro goes curses and takes barbs, rigor, and FoC
I am totally serious, i was bored one day and I totally plowed every iway team i fought.
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You can't call it iway anymore then
But it sounds cool, I'm gonna try that with my guild, it might be the new FOTM. If so, all credits to you shardfenix.
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Apr 12, 2006, 03:21 PM // 15:21
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#60
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Academy Page
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Quote:
Originally Posted by shardfenix
Here are my takes on iway:
Warriors: dont use iway. Its a waste of a skill slot. Go with warriors cunning instead.
Taint necros, don't bring tainted. Bring something useful.
Switch out the martyr trapper for a hybrid e/mo (martyr, heal party, aegis, etc)
Orders necro goes curses and takes barbs, rigor, and FoC
I am totally serious, i was bored one day and I totally plowed every iway team i fought.
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Its's a fair point. The 25% attack speed/ 33% max stack limit means the IWAY skill is not so useful thesedays.
Of course the 10 second health regen is still very nice once the pets have dropped but the recharge on it means you can only keep it up for under 1/4 of the time.
Agree on Martyr. Take it off the trapper and give it to someone who can offer more than just 2 traps as offence/defence. An ele spamming martyr and hp sounds good but what about energy management?
Disagree slightly on the Tainted Flesh... It does seem a waste of an elite on paper, but you'd really miss it if it's not there. Unless you have a better suggestion
I like your thinking though. Just needs a little bit of fine tuning.
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